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Sample Video Game Business Plan

A real-world sample plan for an independent video game studio in Memphis, Tennessee: how Eastbrook Games structures pricing, operations, and a path to $41,300 in year-three net profit.

Published 29 August 2026 · Example business: Eastbrook Games (Video Game)

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3-Year Financial Highlights
RevenueGross profitNet income$0$500k$1M$1.5M$187k$131k$294kYear 1$743k$520k$137kYear 2$1.26M$897k$41kYear 3
Year 1 revenue$187k
Year 3 revenue$1.26M
Year 3 net income$41k

Entertainment and recreation businesses live and die by capacity utilisation. A venue at 65% occupancy can be highly profitable. The same venue at 40% loses money every single month. Before committing to a lease on a large space, you need a plan that proves the numbers actually work.

This sample plan shows how an entertainment or recreation business structures its revenue model, manages peak and off-peak seasons, and builds the group bookings and memberships that smooth out week-to-week swings.

See how Eastbrook Games builds its revenue and reaches profitability. Our Business Plan Toolkit helps you build the same financial model for your own business.


Executive Summary

Eastbrook Games is an independent video game development studio building narrative-driven games for the rapidly expanding segment of players who have grown frustrated with formulaic AAA releases and shallow mobile titles. Based in Memphis with access to a deep pool of development talent, the studio is positioned to capture a share of the global indie game market, which continues to grow as digital storefronts lower the barrier between developers and audiences. The studio's debut title is Echoes of Asha, a narrative RPG set in a richly detailed Afrofuturist world combining branching dialogue systems, hand-painted 2.5D environments, and a dynamic soundtrack composed in partnership with independent musicians. A second title, Fracture Protocol, a psychological thriller with procedurally generated narrative elements, enters pre-production once the first game ships. Both projects reflect the studio’s focus on story-led games with distinctive worlds.

Financial highlights:

MetricYear 1Year 2Year 3
Revenue$186,500$742,800$1,264,000
Gross margin70%70%71%
Net profit / (loss)($294,300)($136,700)$41,300

Company Overview

Eastbrook Games is a video game business operating in Memphis, Tennessee. The studio was established to make narrative-driven games for players who feel underserved by the formulaic releases of larger publishers.

Mission: To make distinctive, story-led games that players return to, building a long-term relationship with the studio’s community.

Business objectives:

PeriodTarget
Year 1Complete and launch Echoes of Asha on PC, build a wishlist and community base
Year 2Grow revenue roughly fourfold through console releases and catalogue sales, start Fracture Protocol, hire additional developers
Year 3Grow revenue by around 70 percent, advance Fracture Protocol, reach break-even and a first net profit

Market & Customer Analysis

Industry context

Independent studios sell mainly through digital storefronts such as Steam and the console stores, where launch week and later sale events bring in most of a title’s income. Development payroll runs for a year or more before any of that arrives.

Eastbrook Games shows that pattern plainly. In year one, wages of $318,600 are 171% of $186,500 revenue, and the studio loses $294,300. Year two still loses $136,700 as revenue grows to $742,800. Only in year three, on $1,264,000 of revenue, does it make a $41,300 profit.

A common rule of thumb for small studios is to secure funding for the whole development runway, plus a cushion, before committing to a title. On this plan’s figures that means covering at least the $431,000 of combined losses in years one and two.

Gross margin holds at 70 to 71% in all three years, so the problem is scale rather than price. Monthly fixed costs of $35,400 need $50,600 of revenue a month to break even at that margin, against a first-year average of about $15,540; the plan projects break-even in its third year.

Target customer profile

Eastbrook Games’ primary customers are PC and console players, in the US and abroad, who want narrative-driven games with distinctive worlds and characters. They buy through digital storefronts and are willing to pay a premium indie price for a game with real depth.

Competitor analysis:

CompetitorStrengthsWeaknesses
Larger independent studiosBigger teams, established fan basesFewer narrative risks, longer gaps between releases
AAA publishersLarge marketing budgets, wide reachFormulaic sequels, higher price points
Mobile game developersHuge player reach, free-to-play pricingShallow gameplay, heavy monetisation

Eastbrook Games’ advantage: Story-led design, a distinctive Afrofuturist setting and a close relationship with its player community are the primary competitive differentiators.

SWOT analysis:

PositiveNegative
InternalStrengths: Strong narrative and art direction; experienced founder; clear target market positioningWeaknesses: Limited brand recognition at launch; one released title in the early years; reliance on founder capacity in early years
ExternalOpportunities: Growing target market; underserved customer segments; digital marketing reach; creator and streamer coverageThreats: Established competitors with greater resources; economic conditions affecting discretionary spend; potential new market entrants

Sales & Marketing Plan

Eastbrook Games reaches players through digital storefront pages, wishlist campaigns, demos at online and in-person game festivals, coverage from streamers and content creators, and community building on Discord and social media platforms where its players are active.

Pricing approach: Each title is priced in line with comparable premium indie games on each storefront, with launch discounts and later seasonal sales planned in advance.

Release process:

  1. Store page, trailer and wishlist campaign launched ahead of release
  2. Playable demo shown at game festivals and shared with content creators
  3. PC launch on digital storefronts
  4. Console releases once the PC version is stable
  5. Post-launch patches, content updates and seasonal sales

Operating Plan

Eastbrook Games operates from Memphis, Tennessee with a lean development team focused on quality over volume. Standard operating procedures cover milestone planning, playtesting, quality assurance, and community communication.

Staffing plan:

RoleYear 1Year 2Year 3
Founder / Creative Director111
Game developers and artists468
Administration / support011

Key suppliers and partnerships: Eastbrook Games works with a small number of trusted freelancers and partners, including independent musicians, voice actors and console porting studios, to add specialist skills and manage busy production periods.


Management Team

The founding team of Eastbrook Games brings relevant industry experience and a clear understanding of the target market. The founder has held senior roles in the video game sector prior to starting the business and brings both technical expertise and commercial knowledge to the leadership of the organisation.

Hiring plan: As the business grows, the priority is to hire people who share the company's commitment to quality and craft. The business will promote from within where possible and invest in staff development to reduce turnover.


Financial Plan

3-year profit and loss projection:

Year 1Year 2Year 3
Revenue$186,500$742,800$1,264,000
Direct operating and activity costs$56,000$222,800$366,600
Gross profit$130,500$520,000$897,400
Gross margin70%70%71%
Salaries and wages$318,600$486,300$642,900
Marketing and advertising$38,400$86,700$112,500
Rent and utilities$21,600$24,800$29,300
Other operating costs$46,200$58,900$71,400
Total operating expenses$424,800$656,700$856,100
Net profit / (loss)($294,300)($136,700)$41,300

Break-even analysis:

  • Estimated monthly fixed costs: $35,400
  • Monthly revenue required to break even: $50,600
  • Break-even is projected during the third year of trading.

Need your own video game business plan? Click here for the video game business plan template.

Disclaimer: This is a sample business plan created for illustrative purposes only. “Eastbrook Games” is a fictional business. All financial figures, projections, and market data are examples and should not be relied on for actual business decisions. © BusinessPlanHub. All rights reserved.

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